It's easy to create 3D printable objects with MeshUP! Let's take a quick look at how to use the essential tools.
When you want to learn more, see tutorials for new guides and video walkthroughs.
X axis: red
Y axis: green
Z axis: blue (Note: Z is up)
Move the camera view around the model
Windows: left mouse button:
Mac: click and hold with the left finger while another finger slides around the trackpad
Pan the camera view horizontally or vertically
Windows: right mouse button
Mac: two finger click and hold while sliding around the trackpad
Zoom in and out: middle mouse button
Windows: middle mouse button
Mac: two finger slide up and down the trackpad (do not click)
Open files
Import any STL, OBJ, PLY or MUP file.
Open stock files
Open files from our library of models and templates.
Save objects
Save all objects in the scene as a MUP file.
Save selected objects
Save selected objects (not all objects in the scene) as a MUP file.
Export objects as a mesh
Export all objects in the scene as a mesh.
Export selected objects as a mesh
Export selected objects (not all objects in the scene) as a mesh.
Undo
Undo the previous action.
Redo
Redo the previous action.
Copy
Duplicate the selected object in place.
Copy can also be achieved by typing C or Command C.
Delete
Delete the selected object.
Delete can also be achieved by hitting the Delete key on your keyboard.
Repair holes
There are 3 hole types, Hard and Soft.
Fix surface deformations
Check your property box and fix the types of errors shown for selected model.
Volumes are the base of MeshUP. All meshes imported must be converted to one type of volume before you can preform any operation, except Mesh Repair. There are 3 types of volumes to choose from:
Create volumes from meshes
Union
Select 2 objects to join together. To also blend the objects together, add a value that is not 0.
Subtract
Select 2 objects, the second object will be remove from the first object. To add a blend between these two objects, add a value that is not 0.
Intersect
Make sure 2 objects intersect. Select these 2 objects and the result will be only the intersection between the two. To add a blend between these two objects, add a value that is not 0.
Array object
Choose how many objects to copy in X, Y and Z and the distance between them.
Create a ring of objects
Coming soon.
Help
Loads a tab with the wiki help system for MeshUP.
Bug report
Report a bug with the MeshUP team.
This box provides useful information about whatever is selected.
Name
The name of the object.
Object Type
Mesh or Volume.
All imported meshes must be converted into one of our volume types before performing operations. See the Volume Options section to know which options are possible with the current unrepaired mesh.
Shells
The number of unconnected meshes.
Mesh Defects
Volume Options
All meshes must be converted to one of our volume options before preforming any operations.
This toolbar has 3 important sections:
1) Gimbal
The left hand side has a toggle to turn on/off different parts of the Gimbal, and to change some of its settings:
Also note the Settings button which will bring up a dialogue box to modify some of the settings of the Gimbal.
2) Coordinate system
Next to the translate, rotate, scale, and snap check boxes is a toggle for Local, World (selection center) and World (World center).
This is the default coordinate system of MeshUP.
3) Progress bar
The bottom right hand side of this toolbar will show an active progress of all commands. Multiple commands can stack up, as will each of their status bars.
4) Dash
The bottom row of this toolbar will display all alerts and errors, from all commands. Each line begins with a time stamp to help keep track of the errors. The arrow icon on the right allows expand this box and see all errors and alerts from the current session.
The pink sphere in the middle is the 0,0 location Transform
Rotate
Scale
Transformation in Plane
Uniform Scale
The box in the center of the Gimbal will scale the object uniformly.
Precise Transform, Rotate, Scale
Right click on either Transform, Rotate, Scale to bring up the Precise dialogue box.
This gives the option of entering precise units and the ability to choose how many axes this applies to, which can be used for uniform scale.
Also note the Settings button the bottom of the toolbar to modify the properties of the Gimbal.
Multiple models can be selected and operated on at a time. To select more than one model either: